Game Development Community

Characters "twitch" exported from maya 2010

by Chris · in Torque 3D Professional · 05/27/2010 (9:00 pm) · 4 replies

We're having a hell of a time getting characters exported from maya and imported into torque here.

We have tried the OpenCOLLADA stable and beta releses and the DAE_FBX exporter (which seems to work the best). Our test animation plays right now but we have one joint (right ankle) that twitches to the side sometimes in playback.

If anyone has some good luck with a process that works for getting animated models from maya2010 into torque I would like to hear your input.

#1
05/28/2010 (12:39 am)
Things to try:

1. Make sure the 'Single Matrix'/'Baked Transforms' and/or 'Sample Animation' options (or equivalent sounding ones) are selected.

2. To avoid issues with T3D resmapling the animation data, try exporting animations with a fixed 30fps sample rate.
#2
05/28/2010 (6:49 am)
I think you just might have solved it. I had our artist set that setting in Maya and we get a twitch now.. Time to redo some stuff and test :)

Thanks for the advise Chris
#3
05/28/2010 (9:18 am)
That is almost perfect - Our point constraints are not working now so our feet which are constrained with a control curve to hold them still at idle are moving all over the place instead of holding still.
#4
05/31/2010 (7:24 pm)
Hi Chris,

Not sure what is going wrong with your point constraints => my initial guess would be an exporter problem, since Collada only supports keyframe animation, but I'd be happy to take a look at a model if you can send one to me (email in my profile, just remove the null).