Game Development Community

3D via C#

by Alexander · in General Discussion · 05/26/2010 (8:54 am) · 4 replies

Hi.

My name is Alex, Russia.

Sorry, my English is so-so :)

We are want create some MMORPG, and choose Torque. But I had some problem - we are want write game at C#. Can some one help me choose Torque version?

If i right, TX 3D don't support client-server mode. Is it right?

Thanks

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Recent Threads


#1
05/26/2010 (10:01 am)
You can add .Net assemblies for networking classes to network your game, but you will lose XBox compliance for XNA.
#2
05/26/2010 (10:24 am)
I know what i can use default .NET assemblies for create network mode.

But T3D is already have network mode, and I would like save this advantage, if it possible
#3
05/27/2010 (12:19 pm)
We did not make any changes to the network model for TorqueX. Since we wanted to maintain compatibility among Windows and XBox projects, we let XNA control the networking mechanism via Live.
#4
05/27/2010 (1:23 pm)
If I right understand, this is just one way to use C# via Torque: take TorqueX 3D, and manual coding network functions?