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Which 2d game engine should I choose?

by Wil · in General Discussion · 05/25/2010 (9:55 am) · 3 replies

I have been doing my research for a while and I have found Torque 2d and Unity 3d(which can also be used for 2d) to be the best out there can anyone tell me which one they would recommend as the best for 2d? I have tried both demos if that makes a difference. I want to make games for the iphone and ipad and later on move future to bigger game consoles.

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#1
05/25/2010 (10:02 am)
@Wil - That's a fair question. If you want to focus on true 2D development, you will be better off with the Torque engines. Our editors, scripts, core engine modules, and asset pipeline are dedicated to 2D games (sprites, animations, particles, etc).

Yes, you can make 2D games with Unity but you will have to create 3D quads, UV animation, manipulate 3D camera orientation, and integrate a very messy 2D sprite manager written by the community.

Additionally, because our iTorque 2D is separate from our 3D engines, it never has to lag behind or take second priority. We have a team dedicated to just the one project, and do not have to wait on 3D features or upgrades to finish.

As for your platform desires, we have those covered. With the exception of reworking some assets and code for optimization, the same base engine is supported on PC, Mac, iPhone, iPad, Wii (separate console license), and Xbox 360 (separate console license).
#2
05/25/2010 (3:18 pm)
@Michael - Thanks for the breakdown it really helped out.
#3
05/25/2010 (3:40 pm)
@Wil - I'm happy to help out. If you have any specific questions on tech, work flow, or anything else, just let me know. I have used both engines, as well as a few others, for iPhone development/testing.