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[BUG T3D1.1B1] Material Editor not saving when changed to Shape Editor - LOGGED

by Ben Quirk · in Torque 3D Professional · 05/24/2010 (2:08 pm) · 1 replies

While in the world editor.. The material editor will not ask to save the current material when switched over to the shape editor. It will switch to the shape editor and the current material will be lost.


Could I recommend maybe that the current material being edited be saved to RAM?
The current material being edited and carried over to be viewed in the shape editor would be nice. Maybe any selected object(or perf object) in the world editor/terrain would show the selected object when the shape editor is used.