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Using the debug console with the Platformer Starter Kit

by Dustin Heffron · in Torque X 2D · 05/23/2010 (3:31 pm) · 3 replies

Hi, does anyone know how to get the Platformer Starter Kit to play nice with Torque's debug console? The console works if I create a project using the Torque Starter template, but if I use the Platformer Starter kit template or even add it to the project, everything goes to hell. If anyone can help me out with this, that would be great as I'd love to use the built-in console instead of making my own.

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#1
05/24/2010 (10:14 am)
What are you trying to do with the console? Why wouldn't you just use the C# debugger?
#2
05/24/2010 (11:26 am)
I was looking to extend it like in this tutorial tdn.garagegames.com/wiki/TorqueX/ExtendingTXConsole. That way I can call different methods to help me test different levels without having to do some special keybindings or stop running the code and recompiling.
#3
05/24/2010 (12:44 pm)
I just tried it and it works fine for me, opening the console in the platformer demo. Are you using the 3.1.0.1 Platformer kit? Did you update your VS2008 to SP1?