Idea for a simple RPGish sandbox game
by Demian Wright · in Game Design and Creative Issues · 05/20/2010 (10:42 am) · 1 replies
First of all, I can't script or do anything with any Torque engines. I have no skills in making games. I'm not the coding guy, I'm more of designer. As such, I require a person capable of scripting and using the engines to create this game with me. Due to the simplicity of the game, I'm quite confident that we won't need more than one coder.
The only real problem with my game concept is, that it has already been made. Well, it's not exactly like my concept but very similar. The game is called Minecraft. Minecraft Indev to be more precise, which costs money by the way. It's a version of the original Minecraft with more RPG like features like crafting, hostile NPCs, food and so on. On the overall, it's a very simple sandbox game coded in Java. It lacks good graphics but has a solid gameplay.
What I wish to make is a similar sandbox game. You use various cubes to build and survive. The base idea for the game is that everything is made of cubes. The sun, the players, the NPCs. So it needs very simple models. (Come to think of it, we might need a 3D modeler. I can model a little bit with Blender but I'm still pretty new to it.) Different ores, crafting, various NPCs, smelting, armors, weapons, tools, farming and other various generic RPG features. To make the game more interesting, there are a lot of options to customize the gameplay. For example: enable/disable hostile NPCs, amount hostile NPCs, speed of time etc. The maps are of course randomly generated, though you can change some parameters like map style (island, inland, shore..), size, theme (summer, winter..) and similar. We could try realistic graphics, but I'm happy with "normal" textures and even pixel art. As for the multiplayer support, it's not the first thing on the to-do list. The primary objective is to first make the game work and work fluently with basic features. After that we can think about the multiplayer support. Later we can think about more complex game modes like tower defence or survival.
On the overall, the game shouldn't take too much juice from the computer to run at good FPS.
Anyone interested?
The only real problem with my game concept is, that it has already been made. Well, it's not exactly like my concept but very similar. The game is called Minecraft. Minecraft Indev to be more precise, which costs money by the way. It's a version of the original Minecraft with more RPG like features like crafting, hostile NPCs, food and so on. On the overall, it's a very simple sandbox game coded in Java. It lacks good graphics but has a solid gameplay.
What I wish to make is a similar sandbox game. You use various cubes to build and survive. The base idea for the game is that everything is made of cubes. The sun, the players, the NPCs. So it needs very simple models. (Come to think of it, we might need a 3D modeler. I can model a little bit with Blender but I'm still pretty new to it.) Different ores, crafting, various NPCs, smelting, armors, weapons, tools, farming and other various generic RPG features. To make the game more interesting, there are a lot of options to customize the gameplay. For example: enable/disable hostile NPCs, amount hostile NPCs, speed of time etc. The maps are of course randomly generated, though you can change some parameters like map style (island, inland, shore..), size, theme (summer, winter..) and similar. We could try realistic graphics, but I'm happy with "normal" textures and even pixel art. As for the multiplayer support, it's not the first thing on the to-do list. The primary objective is to first make the game work and work fluently with basic features. After that we can think about the multiplayer support. Later we can think about more complex game modes like tower defence or survival.
On the overall, the game shouldn't take too much juice from the computer to run at good FPS.
Anyone interested?
Torque 3D Owner Daniel Balmert
Default Studio Name
Every single successful (or employable) designer can either script or develop assets. No one gets a job telling other people their visions without a million dollar budget.
I suggest you take some time, examine what you like most about games, and find a way to actively contribute to them (art, level design, programming, databasing, whatever.) Then, put together something that will show the work you've done for the project and ask if people want to jump on board a ship that's already sailing.
I'm not trying to dissuade you, but I'm trying to give you a realistic perspective on the issue: games are hard work, and everyone has their own ideas for what a fun game would be. It's not fair that other people would be doing the heavy lifting for you.