Converting Maya rotation values to Torque rotation values.
by 840LABS · in Torque 3D Professional · 05/12/2010 (12:27 pm) · 2 replies
Hello community,
Does anyone out there know the equation for converting Maya's rotation values to Torques rotation values?
For example,
In the Maya the object's rotation value looks like this:
rotatex = 0
rotatey = 0
rotatez = 180
And in torque the same rotation value looks like this:
0 0 1 180
I have a mel script which will print a maya object into TSStatic format, but I cant convert the rotation values accurately.
Thanks!
Does anyone out there know the equation for converting Maya's rotation values to Torques rotation values?
For example,
In the Maya the object's rotation value looks like this:
rotatex = 0
rotatey = 0
rotatez = 180
And in torque the same rotation value looks like this:
0 0 1 180
I have a mel script which will print a maya object into TSStatic format, but I cant convert the rotation values accurately.
Thanks!
Associate Manoel Neto
Default Studio Name
www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToAngle/index.h...