Walk Seq ***Fixed***
by Donnie Hutson Jr · in Artist Corner · 05/09/2010 (2:22 pm) · 8 replies
Hello All, Ive been trying like heck to export a new walk animation for the soldier pack, but everytime I export it and check it with showtool, it looks as if Im not even exporting my animation. I have the dump file, the cfg file and the 3dsmax7 file if anyone would like to try and get it to work. Heck, I would even post the walk.dsq to anyone who has the pack if they want a walk animation, I just dont know what I'm doing wrong and would like to learn the right way to do it if anyone would like to help or point me in the right direction. I dont receieve any errors when exporting. Thanx in advance for any help.
About the author
Electrical Engineer by trade, Computer geek by night. Still learning and loving every minute.
#2
05/10/2010 (1:20 pm)
Your the man eb, I'll send that real soon and can you tell me were I went wrong, I'd really be glad to know, and grow my hair back....hehe
#4
05/10/2010 (2:21 pm)
ok Donnie, I am actually doing character contract work for someone today/tonight so I'll be able to get a reply to you within a few hours seeing as how I am already into that area of work for the day.
#5
05/10/2010 (2:25 pm)
No rush at all, when ever you can do it, is all up to you and thank you again eb......
#6
05/13/2010 (9:34 am)
Hey eb, I got it.... Got the soldier to walk and Thanx for all your hard work and I hope to use the new doit soon. Still cant use 1.5.1 cause that error I told you about and Im still using Max7, but I can use the 1.0.1 version, so still looking forward to the next update. Oh and by the way, My problem was using the seq. dummy node not being set right. If you do look at those files I sent you and see anything that Im doing wrong please let me know and thanx again eb....One question thought, my walk animation is moving in max and when I open it in showtool its moving to, but i noticed when I do the run animation that came with the pack, hes running in place, so my question is, with running and walking animations, I'm right to give them the motion or should it be a run and walk in place animation in max before export??
#7
torque.abigholeintheweb.com/public_system/useruploads/walk.ZIP
05/13/2010 (11:11 am)
Fixed my problem. I had to link bounds to my root and set the inherit to y. Im actually glad eb didnt get a chance to fix this for me, I love learning this stuff and theres only one way to do it, and thats just doit....A big thanks to you eb for even saying you would help me and I'm uploading the soldier walk.dsq file to your public system if anyone wants it. Thanks again eb.....torque.abigholeintheweb.com/public_system/useruploads/walk.ZIP
#8
Great Job Donnie!
Yeah, the dummy object needs to be a sequence object and the bounds.
I want Doit! 2.0 out asap but I have been swamped with work. I am hoping I'll have time this weekend to do the final push. Sorry for the wait.
05/13/2010 (3:07 pm)
I just came here to post these answers and I found you have the answers from your own hard work.Great Job Donnie!
Yeah, the dummy object needs to be a sequence object and the bounds.
I want Doit! 2.0 out asap but I have been swamped with work. I am hoping I'll have time this weekend to do the final push. Sorry for the wait.
Torque Owner TheGasMan
G.A.S. [+others]