Material Not Showing Up in T3D
by Robert Rice · in Torque 3D Professional · 05/05/2010 (7:58 am) · 6 replies
I created a model in Blender...it shows up correctly textured in Blender, but when I export to Collada and bring it up in T3D, the texture is not showing up. Any ideas?
#2
I'm not at home right now so I cannot confirm, but if I can see the texture applied in Blender, should that not imply that there is a material? Or am I missing something?
05/05/2010 (8:22 am)
Yes, UVmapped is what I meant!I'm not at home right now so I cannot confirm, but if I can see the texture applied in Blender, should that not imply that there is a material? Or am I missing something?
#3
05/05/2010 (8:33 am)
No, you must use the UV editing. Detach all materials applied, and check whether you are actually UV mapping mode. This means that you have at least one UVset, and the textures are apply using the UV/Image Editor.
#4
05/05/2010 (8:46 am)
Thanks for the answers guys! Alfio's response doesn't immediately make sense to me, but it may become clear after I have Blender in front of me.
#5
05/05/2010 (9:40 am)
#6
05/08/2010 (5:47 pm)
Thanks a bunch for the assist guys. It actually ended up being that I had a bmp and a jpg with the same name in the same folder. Didn't quite expect that behavior from that scenario, but lesson learned I guess.
Associate Steve Acaster
[YorkshireRifles.com]
Do have a "material" on the model in Blender -> no "material" in Blender, no space to put the texture in T3D.