Player export
by AIDan · in Torque Game Engine · 08/13/2001 (1:08 pm) · 23 replies
Hi
I have replaced a rock with my model. I works fine.
Now I want to replace the player. I have exported the model again, removed all animations from the player.cs und deleted the compiled file.
V12 crahes after loading the objects.
What do I have to change to make it work??
greetings
Daniel
I have replaced a rock with my model. I works fine.
Now I want to replace the player. I have exported the model again, removed all animations from the player.cs und deleted the compiled file.
V12 crahes after loading the objects.
What do I have to change to make it work??
greetings
Daniel
About the author
#22
08/17/2001 (9:08 am)
Yes, Kevin does Rock! The shape he sent me collides fine :)
#23
I'd really like to get some simple shapes exporting from max (so I know I can do it and to start making progress on the game).
Please post a sample.
Phil.
08/17/2001 (9:39 am)
Kevin!, could you post us an example max file that exports correctly to DTS? that might help everyone get started at least exporting shapes (just a simple box with all the correct heirarchy would suffice).I'd really like to get some simple shapes exporting from max (so I know I can do it and to start making progress on the game).
Please post a sample.
Phil.
Associate Mark Frohnmayer
You rock!