Saving information to a File
by Jason Darby · in iTorque 2D · 04/29/2010 (3:31 pm) · 1 replies
In my 1.2 created game, we saved the highscores to a file. This all works great no problems.
With 1.3.1 this no longer works (yay lots of fun)... it now says that it cannot find the file (message below)
Adding new Highscore to SimSet
New Highscore Added
Sorting Highscores
saving updated highscores
Saving
getPrefsPath - Filename (../Documents/Castle Software Ltd/Whack Em World Tour Lite/game/scripts/highscores.txt) cannot be relative.
So what has changed? How do i fix this? The original path to the save file is shown below:
Path = getAppDocumentsPath() @ "~/scripts/highscores.txt";
Where do i now save it?
Many thanks
Jason
With 1.3.1 this no longer works (yay lots of fun)... it now says that it cannot find the file (message below)
Adding new Highscore to SimSet
New Highscore Added
Sorting Highscores
saving updated highscores
Saving
getPrefsPath - Filename (../Documents/Castle Software Ltd/Whack Em World Tour Lite/game/scripts/highscores.txt) cannot be relative.
So what has changed? How do i fix this? The original path to the save file is shown below:
Path = getAppDocumentsPath() @ "~/scripts/highscores.txt";
Where do i now save it?
Many thanks
Jason
About the author
Computer games book author, have written 6 game creation books, published by Cengage Course Technology. Owner of Arcade website www.madword.com and Castle software.
Torque 3D Owner Dean Parker
Serendip Games
Here is a post on saving that might steer you in the right direction.
www.torquepowered.com/community/forums/viewthread/112693