So much headache...
by Justin Greywolf · in Torque Game Builder · 04/28/2010 (11:06 am) · 2 replies
I dont know what it is. I know I am a smart guy, and I am pretty sure that I have at least a little experience with development (see http://www.lostware.com/graphicsstudio.aspx - > 100k lines of code here!), but for some reason I am just running into all sorts of issues with TGB.
Let me clarify that I have no issues with TGB at all - love it. I should point out that it is only with one type of game that I seem to be having issues. I am working on two at the moment. One is a top down "shooter" style game where player controls a plane and shoots other planes, bombs buildings - you know, fun stuff like that. And it is mostly working fine - other than a lack of artistic talent on my end (which should be resolved shortly with a new resource!!)
But the other game project is completely stalled - I am just stuck trying to figure out how to make this thing work - or rather, how to make one aspect of it work.
It is a word find game with a couple of twists. Right now all I am trying to do is "spawn" inital set of tiles to fill up the tileLayer, each tile having a random letter on it. Click on tiles (adjacent) to create words, and then the letters disappear, letters around them fall down appropriately, and new letters drop from the sky like magic...
I had this game completed using XNA a couple of years ago, but lost the code in a HD crash last summer, and for the life of me cannot remember how I did it.. So why is it I am havng such a hard time figuring out how to do this? Sigh.
I have gone through all the tutorials, and pored through every bit of documentation that I can find - in the forums, on TDN, etc.
I am crying here folks!! :)
Anyways - needed to share my frustration with someone, and I think actually interacting with the community is a good thing. But other than that, really looking for some pointers - I dont want it done for me, but any guidance would be greatly appreciated.
Specifically:
Cheers!
Justin
Let me clarify that I have no issues with TGB at all - love it. I should point out that it is only with one type of game that I seem to be having issues. I am working on two at the moment. One is a top down "shooter" style game where player controls a plane and shoots other planes, bombs buildings - you know, fun stuff like that. And it is mostly working fine - other than a lack of artistic talent on my end (which should be resolved shortly with a new resource!!)
But the other game project is completely stalled - I am just stuck trying to figure out how to make this thing work - or rather, how to make one aspect of it work.
It is a word find game with a couple of twists. Right now all I am trying to do is "spawn" inital set of tiles to fill up the tileLayer, each tile having a random letter on it. Click on tiles (adjacent) to create words, and then the letters disappear, letters around them fall down appropriately, and new letters drop from the sky like magic...
I had this game completed using XNA a couple of years ago, but lost the code in a HD crash last summer, and for the life of me cannot remember how I did it.. So why is it I am havng such a hard time figuring out how to do this? Sigh.
I have gone through all the tutorials, and pored through every bit of documentation that I can find - in the forums, on TDN, etc.
I am crying here folks!! :)
Anyways - needed to share my frustration with someone, and I think actually interacting with the community is a good thing. But other than that, really looking for some pointers - I dont want it done for me, but any guidance would be greatly appreciated.
Specifically:
- How to spawn a set number of sprites (depending on how many tiles are empty) to fall from top of screen and land in tileLayer
- Best way to handle the letter function - i.e.: is it possible to overlay text over a staic sprite? Or would it be better to do this with 26 different tiles, each with a different letter and use random calculation to select which letterTile is spawned...
Cheers!
Justin
#2
Justin
05/01/2010 (9:24 pm)
I actually did go through that one, as well as the match 3 code that was posted on the forums at some point. Taking a break from TGB for the next 2 weeks to work on a couple of other projects that have more chance of actually earning some money ;) And will come back to this after those are complete. Mid May-ish. Maybe my head will have cleared up a bit by thenJustin
Torque Owner RollerJesus
Dream. Build. Repeat.
It's going to be way below your skill level but should give you the jump start you're looking for. You'll probably just want to get the finished project and take a look at the code.
Patrick