Project-->Resources: doesn't exist
by Matthew M. White · in iTorque 2D · 04/27/2010 (8:17 am) · 3 replies
In many tutorial examples it explains to import art resources through 'Project-->Resources'. This does not exist in my Torque 2D for the iPhone v1.7.4. Can someone explain to me how I can have this feature?
With the project open I put the mouse over 'Project', a drop down menu appears but only the below items are listed:
Show Start Page
Run Game
--------------------
GUI Builder
--------------------
Image Map Builder...
Animation Builder...
--------------------
Refresh Object Library
Reload Textures
With the project open I put the mouse over 'Project', a drop down menu appears but only the below items are listed:
Show Start Page
Run Game
--------------------
GUI Builder
--------------------
Image Map Builder...
Animation Builder...
--------------------
Refresh Object Library
Reload Textures
#2
04/28/2010 (6:19 am)
Thanks for the reply. I did end up doing it manually.
#3
with 1.3 they make even less sense as you must do the per level datablock aspect manually so resources would be a serious headache and source for trouble :)
04/28/2010 (8:54 am)
Resources (as in adding them as you do with TGB) were never supported on the iphone TGB anyway, so the fact that they were finally cut just ensures that the fact is no longer ignored just to run into the wall of them not being loaded in the game later.with 1.3 they make even less sense as you must do the per level datablock aspect manually so resources would be a serious headache and source for trouble :)
Torque Owner Scott Wilson-Billing
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