Blender Character Export/Import error
by Alfio Saitta · in Artist Corner · 04/22/2010 (8:16 am) · 3 replies
Today i tried to export my model from Blender to DTS via the DTS export plugin. The Object in question is a character with just over 8200 polygons. But I have several errors when exporting, and loading ingame. Could someone tell me where I wrong?
The exporter error:
The exporter log:
pastebin.com/As8dFE5c
The engine error log:
The exporter error:
Error: Vertex index limit exceeded for mesh Human
The exporter log:
pastebin.com/As8dFE5c
The engine error log:
4: Unable to instantiate non-datablock class TSShapeConstructor. 4: Unable to instantiate non-datablock class TSShapeConstructor. Resource<TSShape>::create - Could not open 'art/shapes/actors/Female/female.dts' Failed to create resource: [art/shapes/actors/Female/female.dts] GuiShapeEdPreview: Failed to load model art/shapes/actors/Female/female.dts. Please check your model name and load a valid model. TSShapeConstructor::getNodeCount - shape not loaded TSShapeConstructor::getSequenceCount - shape not loaded TSShapeConstructor::getSequenceCount - shape not loaded TSShapeConstructor::getSequenceCount - shape not loaded TSShapeConstructor::getTargetCount - shape not loaded TSShapeConstructor::getDetailLevelCount - shape not loaded TSShapeConstructor::getImposterDetailLevel - shape not loaded TSShapeConstructor::getNodeCount - shape not loaded
About the author
Associate Steve Acaster
[YorkshireRifles.com]
Does exactly what it says on then tin - too many vertexes for the exporter to handle in one mesh object. Remember; 8200 polys = 16400 tris.
Solution: Submeshes. Split your mesh up into more than one mesh object.
That seems a lot of bones for a single LOD model ... I've never attempted to export FK/IKs ...