Adding move Gizmo to gameplay.
by Jacob S. · in Torque 3D Professional · 04/22/2010 (5:37 am) · 1 replies
I am aware that editTSCtrl contains the calls for the gizmo which is defined in gizmo
Most of it looks like it will be a straight copy and paste into gameTSCtrl but I'm still wondering if there isn't a guide or resource on this that I'm just not finding.
Thanks.
Most of it looks like it will be a straight copy and paste into gameTSCtrl but I'm still wondering if there isn't a guide or resource on this that I'm just not finding.
Thanks.
Rex Hiebert
3Dmotif LLC