Game Development Community

Adding move Gizmo to gameplay.

by Jacob S. · in Torque 3D Professional · 04/22/2010 (5:37 am) · 1 replies

I am aware that editTSCtrl contains the calls for the gizmo which is defined in gizmo

Most of it looks like it will be a straight copy and paste into gameTSCtrl but I'm still wondering if there isn't a guide or resource on this that I'm just not finding.

Thanks.

#1
04/22/2010 (2:39 pm)
That would be very useful. Anyone have any samples? What about a way to do this with 3d objects instead of just the thin lines?