setCollisionPolyCustom {solved}
by rennie moffat · in Torque Game Builder · 04/21/2010 (6:38 am) · 1 replies
in behavairo in behaviorAdd()
I have put in a setCollisionPolyCuston(), in an attempt to set the collision bounds thru script. I did a test but it does not alter my collision bounds. Should it?
%this.owner.setCollisionPolyCustom(%this.edgeCount, %this.vertex1, %this.vertex2, %this.vertex3, %this.vertex4);
///all vertexes are Point2F's, and int for the edgeCount.
I have put in a setCollisionPolyCuston(), in an attempt to set the collision bounds thru script. I did a test but it does not alter my collision bounds. Should it?
%this.owner.setCollisionPolyCustom(%this.edgeCount, %this.vertex1, %this.vertex2, %this.vertex3, %this.vertex4);
///all vertexes are Point2F's, and int for the edgeCount.
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
Torque Owner rennie moffat
Renman3000