Wrong PolyCount&DrawCall Problem
by Boğaz Harbi · in Torque 3D Professional · 04/21/2010 (4:59 am) · 3 replies
Hello, It seem like drawcall and polycount aren't calculated correctly on Torque 3D 1.1 Beta version.
Because, when I open console it must be increased the drawcall but it increases both drawcall and polycount (+5000).
All I doing is only open-close console... you can see it in video belove.
I wonder that, if problem is because of us or are they (PolyCount and PolyCount) wrong calculated on T3D 1.1 Beta 1.
How can we fix that ?
Because, when I open console it must be increased the drawcall but it increases both drawcall and polycount (+5000).
All I doing is only open-close console... you can see it in video belove.
I wonder that, if problem is because of us or are they (PolyCount and PolyCount) wrong calculated on T3D 1.1 Beta 1.
How can we fix that ?
About the author
We are working on FPS game project called Boğaz Harbi : Epic of Gallipoli War at Kodgraf Game Studio in Ankara, Turkey. http://www.bogazharbi.com/en http://www.bogazharbigame.com http://twitter.com/bogazharbigame http://facebook.com/bogazharbigame
#2
Each character in the console is 2 triangles/polygons plus all the borders and gui gizmo drawing for the console window itself.
It does add up, but i wouldn't worry about that being a problem.
04/23/2010 (7:15 am)
The polycount and draw call metrics are not wrong.Each character in the console is 2 triangles/polygons plus all the borders and gui gizmo drawing for the console window itself.
It does add up, but i wouldn't worry about that being a problem.
#3
04/23/2010 (7:52 am)
Tom, thanks for your attentions and useful information...
Torque 3D Owner Boğaz Harbi
Kodgraf Game Studio