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BoomBot deathAnim won't play

by Dejan Vukobratovic · in Torque 3D Professional · 04/21/2010 (4:29 am) · 3 replies

Trying to solve a small bug after implementing teams into an FPS game where we have Gideon model on the blue team (all animations work), and the BoomBot model on the red team (all animations work apart from death). I have looked at how the script chooses between the 11 different death animations in "player.cs" file under scripts/server. I don't know how to troubleshoot further because the console doesn't give a feedback on any kind of fault which means the death animation files were found (they are currently together with all the other animations under "art/shapes/actors/BoomBot") and I can hear the death sound playing as well. Can anyone help?

#1
04/22/2010 (3:01 am)
UPDATE: Tested the BoomBot animations outside of the main project. Created a new project with the RTS Prototype tutorial and spawned several bots controlled by AI. They can shoot/walk etc. but when they die, they still don't do anything except from standing still. Does anyone know if the BoomBot death animation is finished or still in beta?
#2
04/22/2010 (8:49 am)
If you load boombot in ShowTool it loads a bunch of anims at once as well. None are death anims, so my guess would be boomie have animations baked in, and do not have death anims at all.
#3
04/22/2010 (3:47 pm)
Yes, tried to show the animations in Shape Editor. All seem to work correctly except the death animations. Actually, the only thing animated in the deaths is the camera, other nodes are staying still. Will just have to animate the deaths myself, such a waste that it doesn't have all animations done since it is a great model to start with!