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problem with %sourceclient == %this in onDeath() T3D

by Jan Hansen · in Torque 3D Professional · 04/21/2010 (1:30 am) · 2 replies

I run 2 different copies of the same game on one computer. I set up the first game as host and connect the other on LAN as a client.

When i use my steamPistol to shoot the other guy it says he has taken his own life but when i use my machinegun it says he gets nailed by me...

i tried to write echo commands in my code and it looks like the sourceClient is equal to the client ..
We have tried to use 2 different computers too, but it has the same result

pleas i need help

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#1
04/21/2010 (2:56 am)
I posted the fixes for this issue here a while back. Hopefully it has/will make its way into T3D 1.1.
#2
04/21/2010 (11:10 am)
Thanks alot.. tried to search alot for my problem but couldnt find this :)