Game Development Community

Optimized Jump/Fall Physics

by StandardFace · in iTorque 2D · 04/20/2010 (10:29 am) · 1 replies

For a platformer, etc... are there any recommended jumping techniques that aren't FPS killers on the iPhone?

I'm aware of the platformer tutorial on TDN but it uses onUpdate() which I have read is a resource hog. I have also read techniques using a linearVelocity and setConstantForce, but searching the forums for setConstantForce in TGB and iTGB sections returns little useful information. Is setConstantForce a FPS killer as well? This would be used for a platformer character jumping or falling down pits, etc.

Although you can offer example code, I'm really just asking for other methods than what I have found on the forums, if anyone wouldn't mind sharing how they would/have solved jumping dilemmas.

-SFS

#1
05/02/2010 (6:59 pm)
Does anyone have an opinion on this? I would appreciate it...