Datablocks Useage 1.3.1
by Jason Darby · in iTorque 2D · 04/20/2010 (5:17 am) · 2 replies
Just wanted to clarify something about datablocks.
Ok in 1.2 when we had a initial loading screen at the start of the app, we would load all of the datablocks. This meant the game was ok speed wise.
Now the datablocks get called when the different scenes are displayed automatically... leading to a 2 second delay as the screen loads in.
Can i tell iTGB to ignore the datablocks in the datablocks folder for different scenes? Can i call the datablocks still at the start of my app (would they still get called as the scene is accessed)?
All it says in the docs is that the datablocks are called, is there any further information into actually how to use/call them?
Any advice would be appreciated.
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Computer games book author, have written 6 game creation books, published by Cengage Course Technology. Owner of Arcade website www.madword.com and Castle software.
Torque Owner Scott Wilson-Billing
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