Infectious Games company looking for a crew
by evan gentile · in Jobs · 04/19/2010 (5:55 pm) · 2 replies
Our company is looking to hire animators and coders for our unique FPS game. We are new to the torque game engine and torque code. We have enough artists at the moment and are looking to expand our team in the programming field.
For information about our game visit our forums
http://infectiousgames.freeforums.org/index.php
A summary from our forums:
The project is aimed toward being released on the Microsoft Xbox 360 but is currently being made for the PC at this time.
In this first person shooter, players will take on hordes of infected human beings turned into blood frenzied animals. The game will feature Coop play of up to 4 players. What makes this game unique to Call of Duty's Nazi Zombies? Left 4 Dead series? Or Dead Rising?
Dead gathering will feature a unique fortify system where the group of players will be able to go around a huge map, much like that of Fall Out 3, and pick certain areas to hold off the horde. Wave after wave, difficulty will increase, and players will begin to need ammunition and better weapons. A random weapon scatter system will scatter weapons around the map in various locations you wouldn't even think of. If you happen to come across the police station, take a quick look around, the local sherrif's desk might be home to that that .44 magnum you've been looking for. Might want to check the local drug store for that shotgun behind the front desk. Farmer Joe might have a few spare hunting rifles in his barn. Need more fire power? Check Hoss's gun store for some supplies or maybe the military base might have a few spare Tactical M4s. Not finding anything worthy of your possession? Go to the hidden black market store located on each map where you can buy equipment and gear that meet your standards. Wherever you go to get your supplies, do it fast! You only have the sunlight before the next wave starts. Once the sun goes down, the infected come out of their hiding places.
You might ask, why so much time? Remember, not only must you find weapons and ammunition, you must find a place to fortify yourself. You're welcome to try and hold off the horde on foot, but when you get to those higher rounds, you'll be lucky to make it across town. Using a unique system of resources, the players will be able to go around the gigantic map scavenging and looting for scrap wood or metal to help fortify your positions before the attack. Maybe if you're lucky, you'll come across some barbed wire. Remember, the infected come out at night. During the day is your time to fortify, scavenge, and loot.
Still think that's rather cliche? There will be a level system that will keep the player interested for quite some time. As the player progresses through the ranks, more specializations will become available to him. There will also be around 10 characters to choose from each having their own special unique advantage and containing their own individual unlockables for the leveling system. As almost every class starts with only a melee weapon, maybe you'll choose the police officer who starts out with his Glock 9mm handgun. How about the doctor who can heal other players. Maybe you'll choose the soldier who starts out with fortify pieces for your first fortification. Try the farmer's pitchfork, or the biker's .38 revolver. Wanna run faster than anyone? Select the convict as your choice. The hunter starts out with that pretty nice bolt action hunting rifle. The local fire department always carries fire axes with them in case of emergencies. That engineer and his wrench are capable of constructing turrets and repairing barricades. So after you choose your character, equip yourself with one of the tons of guns we've implemented into the game, and chosen your place to fortify with your friends, fight the horde to wave 30 and start the next level out of a total of 10 levels. That's a total of 300 waves.
SO lets recap.
Current features:
Coop First Person Shooter (1-4 players)
Around 10 unique playable characters
Large amount of weapons
10 Levels (Each being a rather huge map)
30 Waves each level
A fortify system where the players can choose the area for fortification before the horde comes.
A resource system of looting so the players can amount their resources of scrap metal, wood, or barbed wire to build the fortifications.
A dynamic night and day system where infected come out at night time
A ranking system with a cap of around lvl 50
Perks gained each level of ranking which is different for each playable character
A Black Market store in each map where weapons and gear can be purchased
A downed system where other players can revive you
A special advantage point in each map that is secret. ex: mounted gun, traps, hidden stashes of weapons, etc.
Estimated release date: sometime towards the beginning or middle of 2011 depending upon the growth of our team.
For information about our game visit our forums
http://infectiousgames.freeforums.org/index.php
A summary from our forums:
The project is aimed toward being released on the Microsoft Xbox 360 but is currently being made for the PC at this time.
In this first person shooter, players will take on hordes of infected human beings turned into blood frenzied animals. The game will feature Coop play of up to 4 players. What makes this game unique to Call of Duty's Nazi Zombies? Left 4 Dead series? Or Dead Rising?
Dead gathering will feature a unique fortify system where the group of players will be able to go around a huge map, much like that of Fall Out 3, and pick certain areas to hold off the horde. Wave after wave, difficulty will increase, and players will begin to need ammunition and better weapons. A random weapon scatter system will scatter weapons around the map in various locations you wouldn't even think of. If you happen to come across the police station, take a quick look around, the local sherrif's desk might be home to that that .44 magnum you've been looking for. Might want to check the local drug store for that shotgun behind the front desk. Farmer Joe might have a few spare hunting rifles in his barn. Need more fire power? Check Hoss's gun store for some supplies or maybe the military base might have a few spare Tactical M4s. Not finding anything worthy of your possession? Go to the hidden black market store located on each map where you can buy equipment and gear that meet your standards. Wherever you go to get your supplies, do it fast! You only have the sunlight before the next wave starts. Once the sun goes down, the infected come out of their hiding places.
You might ask, why so much time? Remember, not only must you find weapons and ammunition, you must find a place to fortify yourself. You're welcome to try and hold off the horde on foot, but when you get to those higher rounds, you'll be lucky to make it across town. Using a unique system of resources, the players will be able to go around the gigantic map scavenging and looting for scrap wood or metal to help fortify your positions before the attack. Maybe if you're lucky, you'll come across some barbed wire. Remember, the infected come out at night. During the day is your time to fortify, scavenge, and loot.
Still think that's rather cliche? There will be a level system that will keep the player interested for quite some time. As the player progresses through the ranks, more specializations will become available to him. There will also be around 10 characters to choose from each having their own special unique advantage and containing their own individual unlockables for the leveling system. As almost every class starts with only a melee weapon, maybe you'll choose the police officer who starts out with his Glock 9mm handgun. How about the doctor who can heal other players. Maybe you'll choose the soldier who starts out with fortify pieces for your first fortification. Try the farmer's pitchfork, or the biker's .38 revolver. Wanna run faster than anyone? Select the convict as your choice. The hunter starts out with that pretty nice bolt action hunting rifle. The local fire department always carries fire axes with them in case of emergencies. That engineer and his wrench are capable of constructing turrets and repairing barricades. So after you choose your character, equip yourself with one of the tons of guns we've implemented into the game, and chosen your place to fortify with your friends, fight the horde to wave 30 and start the next level out of a total of 10 levels. That's a total of 300 waves.
SO lets recap.
Current features:
Coop First Person Shooter (1-4 players)
Around 10 unique playable characters
Large amount of weapons
10 Levels (Each being a rather huge map)
30 Waves each level
A fortify system where the players can choose the area for fortification before the horde comes.
A resource system of looting so the players can amount their resources of scrap metal, wood, or barbed wire to build the fortifications.
A dynamic night and day system where infected come out at night time
A ranking system with a cap of around lvl 50
Perks gained each level of ranking which is different for each playable character
A Black Market store in each map where weapons and gear can be purchased
A downed system where other players can revive you
A special advantage point in each map that is secret. ex: mounted gun, traps, hidden stashes of weapons, etc.
Estimated release date: sometime towards the beginning or middle of 2011 depending upon the growth of our team.
About the author
#2
04/26/2010 (5:06 pm)
As of now, we have a composer and a skilled animator and 3D artist already. We now need a coder and a level designer.
Drew Blade Smith