Rolling Updates for T3D suggestions?
by Kory Imaginism · in Torque 3D Beginner · 04/17/2010 (12:50 pm) · 3 replies
Please this post not to offend any one, but recent news is that cryengine will be releasing a free engine similar to UDK and Unity www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge#after_ad . With the recent announcement the Matt made about development www.torquepowered.com/community/blogs/view/19647; I figured I would start a thread of suggestions for the rolling updates.
Our suggestions:
First and for most,
Extensive Documentation & Tutorials
every other engine has them; and not saying them docs aren't there because in the last week our programmer has ported a lot of stuff from TGEA, but through the rest of the year I would definitely organize or update the docs and tutorials. Make it easier to access or something.
Next,
Advanced terrain system with integrated voxel objects technology
the terrain system is fine now but there are a few issues with lighting; I seen a few people around the forum ask about it but maybe adding voxel object technology would be nice.
Integrated Vegetation & Terrain Cover Generation System
Which the Forrest/Vegetation editor I guess can be consider the Vegetation part. A suggestion to added maybe a few with real life behavior scripts for other types of vegetation; or add to a demo level, to give the user an idea of how things work. T3D now has groundcover but making things easier would be the key.
Real Time Soft Particle System & Integrated FX Editor
Maybe integrate AFX or the new Game Shell core, but making things easier to create FX like Dynamic lightning with in the particle editor. Maybe work on something like get Dynamic Fire Propagation http://www.youtube.com/watch?v=ZqPgwOMHy4Y&feature=related, alot of other engines don't have. Also volumetric clouds!
Real-time Dynamic Global Illumination
Quote from cryengine 3 ” a novel real-time dynamic global illumination solution, fully optimized for current and next-generation platforms. For the first time, without pre-computation or geometric limits, you can experience light-bounces, color bleeding and specular effects in a real-time game engine – unified for all static and dynamic objects. “ Not saying that the lighting system is not good but to be able to do Real time Dynamic Global Illumination, would enhance thing visually!
I think T3D has this but
Uber Shader Technology
If so, then to revamp things to be closer to cryengine 3.
Eye Adaptation
HDR is in T3D but adding eye adaption would make things better. Maybe exposing both to the world editor so the user can customize their own setting.
Fully flexible time of day system
Which is also in T3D but may adding military time slide to navigate through the time of day would make things easier.
Dynamic weather system
I understand the wetness shader is what is hold this up but I also heard Unity 3 will be having a Dynamic weather system. So whatever the issue is, should definitely get solved.
Some other things,
Advanced Rope Physics
Interactive & Destructible Environments
Character Animation System
Procedural Motion Warping
Also Morph for DTS; it's getting ready to enter into a good time for indy developers but company wise not everyone will be standing!
More suggestions to come!
Thanks
Kory James
Our suggestions:
First and for most,
Extensive Documentation & Tutorials
every other engine has them; and not saying them docs aren't there because in the last week our programmer has ported a lot of stuff from TGEA, but through the rest of the year I would definitely organize or update the docs and tutorials. Make it easier to access or something.
Next,
Advanced terrain system with integrated voxel objects technology
the terrain system is fine now but there are a few issues with lighting; I seen a few people around the forum ask about it but maybe adding voxel object technology would be nice.
Integrated Vegetation & Terrain Cover Generation System
Which the Forrest/Vegetation editor I guess can be consider the Vegetation part. A suggestion to added maybe a few with real life behavior scripts for other types of vegetation; or add to a demo level, to give the user an idea of how things work. T3D now has groundcover but making things easier would be the key.
Real Time Soft Particle System & Integrated FX Editor
Maybe integrate AFX or the new Game Shell core, but making things easier to create FX like Dynamic lightning with in the particle editor. Maybe work on something like get Dynamic Fire Propagation http://www.youtube.com/watch?v=ZqPgwOMHy4Y&feature=related, alot of other engines don't have. Also volumetric clouds!
Real-time Dynamic Global Illumination
Quote from cryengine 3 ” a novel real-time dynamic global illumination solution, fully optimized for current and next-generation platforms. For the first time, without pre-computation or geometric limits, you can experience light-bounces, color bleeding and specular effects in a real-time game engine – unified for all static and dynamic objects. “ Not saying that the lighting system is not good but to be able to do Real time Dynamic Global Illumination, would enhance thing visually!
I think T3D has this but
Uber Shader Technology
If so, then to revamp things to be closer to cryengine 3.
Eye Adaptation
HDR is in T3D but adding eye adaption would make things better. Maybe exposing both to the world editor so the user can customize their own setting.
Fully flexible time of day system
Which is also in T3D but may adding military time slide to navigate through the time of day would make things easier.
Dynamic weather system
I understand the wetness shader is what is hold this up but I also heard Unity 3 will be having a Dynamic weather system. So whatever the issue is, should definitely get solved.
Some other things,
Advanced Rope Physics
Interactive & Destructible Environments
Character Animation System
Procedural Motion Warping
Also Morph for DTS; it's getting ready to enter into a good time for indy developers but company wise not everyone will be standing!
More suggestions to come!
Thanks
Kory James
#2
Yes volume mist and clouds might be nice too.
I just made a waterfall and I really want to get some decent particles working with it.
04/26/2010 (4:38 pm)
Particle Editor working so we can make and save particle systems of our own.Yes volume mist and clouds might be nice too.
I just made a waterfall and I really want to get some decent particles working with it.
#3
If this is an simply task, would someone be willing to help me get a resource together for the community!
Also I would like to hear what/how others are doing facial animations with there projects?
07/09/2010 (12:14 pm)
Something I would like to see addressed in a T3D update is, the wetness and precipitation feature added. I know that it's an issue with the Advanced lighting in the code that Gerhard originally created, but I read that some people were successful in adding it. To be honest I would be happy with some basic results.If this is an simply task, would someone be willing to help me get a resource together for the community!
Also I would like to hear what/how others are doing facial animations with there projects?
Torque Owner Kory Imaginism
innovative imaginations
1. camera system make it easier to access and create new camera view for a project.
2. Shader class; to add FX and CG, revamp the custom material.
3. weather system with the wetness shader included
4. Particle System revamp add support for volumetric clouds and Dynamic lightning.