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particles effects don't show

by dessy balandrano · in Torque Game Builder · 04/16/2010 (3:36 pm) · 7 replies

Hi

I'm reading torque game builder documentation, specifically mounting section; in this part of that documentation I use particles effects; so when I run such example (the cloud and the particle effect of rain), the cloud moves across the screen, but particle effect doesn't show on the screen. How could I fix this?

The version of TGB I'm using is 1.7.4 indie version

I hope you can help me

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  • particle effect files

  • #1
    04/18/2010 (9:51 am)
    have the image used for the particle been loaded?
    #2
    04/19/2010 (2:23 pm)
    Yes, the image for that particle effect is loaded, in fact in preview thumbnail in TGB appears such particle; but when I drag it and drop on my project and I run it that particle effect doesn't appear on the screen

    any other solution?
    #3
    04/19/2010 (2:27 pm)
    Make sure that it is:

    1.visible
    2.On the top most layer
    3.On cycle mode( just so you know that it is running and hasn't finished running before anything gets displayed)

    Then run the project.

    Can you see it now?
    #4
    04/19/2010 (2:52 pm)
    Well, I have done all you told me Kenneth, but it still doesn't appear that particle; but I have tried with other particle and that one appears on the screen without you told me to do. I don't know why it is happening
    #5
    04/19/2010 (3:00 pm)
    You might want to open your console when you run your project( use the ~ key) to see if there are any errors. Sounds like you might have a missing image file or something.
    #6
    04/19/2010 (3:28 pm)
    Finally I could figure it out guys!

    The main problem was that cellheight was declared wrong in the resourceDatabase

    Thank you guys!
    #7
    04/19/2011 (5:22 pm)
    Hello,

    I am trying to track down the same issue. I am super new to this. How do I get to the resourceDatabase and what do I change?

    Thank you

    I found the file but all the heights looks good. Any ideas?