Water dissapearing problem in HEAD
by Matthew Shapiro · in Torque Game Engine · 06/29/2003 (9:45 pm) · 9 replies
This might not be related to the LAtest head since someone in irc said they've seen this before in earlier heads. I just compiled torque and ran waterworld, flew around a bit out of the torque character and suddenly i found a spot where when you changed the camera angle all the water dissapeared and just fog ws in its place. I could not get this reproduced however, which is why I think it has something with the position you are in, other then that i don't know what else to say but it seems that there is a water bug somewhere out there :-/
--KallDrexx
--KallDrexx
#2
06/30/2003 (2:30 am)
Yep, I've also seen this.
#3
06/30/2003 (6:11 am)
Yep, It's a "bug" introduced by the latest water block fix.. you will have to delete the waterblock and create it from scratch again. Though I still think there's a bug sometimes... just play with the waterblock... also make sure you z scale is big enough to take all the depth of the water you are placing.
#5
07/15/2003 (8:11 am)
Anyone determined the issue and fix for this?
#6
07/15/2003 (8:22 am)
Personnaly, I don't use the latest waterblock.cc has it was destroying all my levels with water. I tryed redoing the water and playing with z-scale and the problem was always there even. So I use the waterblock.cc just before that one and all is ok. I don't understand that patch :)
#7
07/15/2003 (11:03 am)
The patch does work. At least I managed to get my water working ok.. but there might be an issue with the placement, not sure. What the patch DOES address is that without it (and this was a bug in tribes 2) the water properties don't stay inside the waterblock but apply to the whole map... so you could set the water to have a low density and a damage level, and if you went lower to the waterblock level but in a place where the waterblock isn't there you would still get damaged and start moving slowly.
#8
Oh, ok! That'll be nice then. I remember I had problem once because my cars where floating because of the water level. But when I tried the new patch, and playing with the z-scale, I didn't manage to be able to make my water not disapear from some angles. I will have to try it again sometimes. Thanks much for the info.
07/15/2003 (11:56 am)
Xavier,Oh, ok! That'll be nice then. I remember I had problem once because my cars where floating because of the water level. But when I tried the new patch, and playing with the z-scale, I didn't manage to be able to make my water not disapear from some angles. I will have to try it again sometimes. Thanks much for the info.
#9
07/15/2003 (12:42 pm)
Try deleting it and creating a new one, scale it using square values and make sure the Z height covers all the terrain depth. I have them working perfectly now, but I had to do this in order for them to work. I'm still sure the patch isn't the correct solution though... there's a reason why they did that on Tribes 2 for sure...
Torque Owner Ben Swanson