Game Development Community

wav sounds are not being played on the iPod

by Isaac Barbosa · in iTorque 2D · 04/14/2010 (8:28 am) · 3 replies

I´ve been searching a solution in the forums and I haven't found anything since I don't know what the problem is.

I've submitted two games to the store previously and both mp3 and wav files are working fine. In this case, in a new project, I'm loading the wav sounds as usual and they play well in the PC editor using alxplay command, but that is not working on the real decive. I mean, I don´t know if the sound is being loaded but not played or what. Debugger doesn`t report anything wrong, the audiodatablocks.cs file is being loaded fine. Has somebody an idea on what could be wrong here?

Thanks!

#1
04/16/2010 (11:55 pm)
The wav files might be saved in the wrong format. for example, 32 bit, xxx khz. Load them into your favorite sound editor and resave them in the correct format. FYI: I use 22 khz with 8 bit.
#2
04/17/2010 (11:16 am)
@ Dean,

Thanks for your interest in help. Well, the problem is that the sound files are in the right format and are called with the right code. The problem still is that them plays well in the PC, but not in the iPod... any other idea?

Anyone?

Thanks!
#3
04/17/2010 (2:35 pm)
Now it is working. something went corrupted in the common folder. Now it´s perfect :)