Game Development Community

Develop on TGB or iTGB

by Jason Darby · in iTorque 2D · 04/13/2010 (9:55 am) · 2 replies

Question...

Based on the issues i have had previously (importing a 1.2 project into 1.3) I have a question .

1. Should games be developed on iTGB at all times, or can they be developed on TGB.

What i have noticed is that the latest version of TGB does not have the same folder structure as iTGB (gamescripts is called scripts etc etc).

What is the reasoning behind this? Why doesnt a TGB project import fine into iTGB. Why doesnt iTGB import a TGB project?

Am i misunderstanding something? Seems that the process is broken to me.

Thanks

Jason

About the author

Computer games book author, have written 6 game creation books, published by Cengage Course Technology. Owner of Arcade website www.madword.com and Castle software.


#1
04/13/2010 (3:36 pm)
1. Do it in Torque2D for iphone. There are some very strong differences especially since 1.3
T2Di was restructured and opted for its target usage on the iphone and all non iphone related stuff was practically cut so you can't do desktop games with it, for desktop games you would need to use TGB.

And yeah importing is only possible to a restricted degree any longer if at all cause the tech is opted for iphone, not for 2Ghz, 1GB RAM system anymore. different editor, different changes in asset handlings, new optimized texture settings etc. As such don't waste time on TGB if the idea is to make an iphone game
#2
04/14/2010 (1:32 am)
Though, an existing game should be minimal effort to port across. The main changes are in the documentation that will lead you to use the Editor in iTGB effectively.