[Bug 1.1Beta... Maybe] DoF rayCast not colliding with Players or Vehicles
by Marcus L · in Torque 3D Professional · 04/11/2010 (11:13 am) · 3 replies
I don't know if this is on purpose, or if it can be considered a bug, but its certainly annoying in-game when trying to hunt down players and your aim gets totally blurred.

<- like that yes.
Thanks

<- like that yes.
Thanks
#2
That's another issue. The fix for your issue is to put this line of code in function toggleZoom(%val) (default.bind.cs):
04/11/2010 (11:51 am)
@ DonaldThat's another issue. The fix for your issue is to put this line of code in function toggleZoom(%val) (default.bind.cs):
function toggleZoom(%val)
{
if (%val)
{
if (!$ZoomOn)
commandToServer('getZoomReticle');
}
else
{
$ZoomOn = false;
setFOV($Pref::Player::defaultFOV);
reticle.setVisible(true);
zoomReticle.setVisible(false);
DOFPostEffect.disable(); //<- Here
}
}
#3
04/11/2010 (1:09 pm)
sorry about that but thanks for the fix
Torque Owner Donald Teal
Duck's Den Productions Inc
this is with nvidia gts250 w/ 197.13 driver
also happened with previous drivers