Scripted movie sequences
by Bil Simser · in Torque Game Engine · 06/27/2003 (4:42 am) · 0 replies
Or whatever you want to call them.
Most game engines have something like this. A real-time non-interactive movie (also know as Machinima - for more information see www.machinima.org) using the game engine itself to render the movie and scripting to position the camera, direct the actors, etc. The nice thing about using it in-game is that it uses all the game elements which is a nice effect. Dungeon Siege has a great in-game movie sequencer and will use the character you design in it (rather than some place-holder character) which gives the user the feeling he's actually participating in the game rather than just watching it.
Is there anything like this in TGE or the supporting framework? I know you can record demos and play them back, but I'd rather do scripted sequences. I would see the starting requirements for this to be something like this:
-ability to position a camera anywhere in the scene
-create multiple cameras to switch between them (nice to have as it would be easier than moving and repositioning the same camera over and over)
-ability to direct actors to stand/move/fire weapon/etc
-ability to do v.o. (voice over) type displays showing dialog text (and attaching a wav/ogg file to it for real voice overs)
-attach movie sequences to triggers in game (for example you grab a quest item and a movie starts using your character and the current environment to grant you a reward item)
I think the camera support is there and the text/sound displays but not sure if there's any easy way to piece this together. If anyone is interested I would like to work with them on this. Let me know.
Most game engines have something like this. A real-time non-interactive movie (also know as Machinima - for more information see www.machinima.org) using the game engine itself to render the movie and scripting to position the camera, direct the actors, etc. The nice thing about using it in-game is that it uses all the game elements which is a nice effect. Dungeon Siege has a great in-game movie sequencer and will use the character you design in it (rather than some place-holder character) which gives the user the feeling he's actually participating in the game rather than just watching it.
Is there anything like this in TGE or the supporting framework? I know you can record demos and play them back, but I'd rather do scripted sequences. I would see the starting requirements for this to be something like this:
-ability to position a camera anywhere in the scene
-create multiple cameras to switch between them (nice to have as it would be easier than moving and repositioning the same camera over and over)
-ability to direct actors to stand/move/fire weapon/etc
-ability to do v.o. (voice over) type displays showing dialog text (and attaching a wav/ogg file to it for real voice overs)
-attach movie sequences to triggers in game (for example you grab a quest item and a movie starts using your character and the current environment to grant you a reward item)
I think the camera support is there and the text/sound displays but not sure if there's any easy way to piece this together. If anyone is interested I would like to work with them on this. Let me know.