Game Development Community

What do you use to drawings?

by ewsg · in Game Design and Creative Issues · 04/10/2010 (12:32 pm) · 10 replies

Hi,

I am beginning in TGB, and would like to know what softwares do you use to draw, create sprites, animations, etc. What do you use to vectorial works, etc? What do you use for create graphics for your games? What softwares, please?

#1
04/11/2010 (9:24 am)
personally i use photoshop, flash, and corel draw(at min times) i've also used a sprite/png drawer made for the Rpgmaker system but i was never good with it. If you are looking for 3D graphics I will always recommend 3D Max Studios I loved them always.

I too would like to know what you guys use for those 2d graphics mostly.
is there any programs that cater to sprite making mostly?
#2
04/11/2010 (9:45 am)
Very interesting, Mark.

I am thinking for now in 2D graphics. I was thinking in Inkscape, but I don't know much about it.

I also would appreciate too much to know what the people here are using for 2D graphics. :)
#3
04/11/2010 (10:18 am)
theres a topic similar to this one on the Artist Corner forum on this site, but they give a list of apps not actually what they used.
#4
04/11/2010 (10:27 am)
I think I saw that thread, but I agree with you.

I would be very grateful in knowing more about what softwares Torque 2D users use to create 2D graphics. :)
#5
04/12/2010 (1:58 pm)
Photoshop is standard, as well as Gimp (for the low end option). In terms of raw potential, you can't beat Photoshop in it's capabilities. It's simply the industry standard.

However, if you aren't familiar with digital painting or creating art on the computer, Photoshop might be too much to take on. Just start drawing in whatever program you can get your hands on (even MS Paint) and see what you can come up with.
#6
04/12/2010 (4:07 pm)
Hi Daniel,

Thanks for your help.

But, do you use Photoshop for all types of drawing, i.e., do you draw any sprites directly on Photoshop? :)
#7
05/06/2010 (4:37 pm)
[Finally got back to this]

Yes, I use Photoshop for all types of drawing, even sprite work. As I said before, it's the swiss army knife of tools. It has simple and easy to understand tools for exporting sprite sheets, flip-booking with layers, and adjusting colors globally or in layer separations.
#8
05/14/2010 (4:59 am)
Paint shop pro, gimp, photoshop, and a japanese drawing program named Sai.

each has their strengths and weaknesses.

PSP: The best fills and ease of use. moderately good filters, does not behave well with some tablets. Only use version 8 or older, since version 9+ was turned into a useless, bloated piece of worthless crapware garbage by the geniuses at corel. They couldn't make a real paint program so they bought and destroyed their only real low-end commercial competition.
Gimp: excellent layer control and extreme ease of use, but a steep learning curve and the interface can drive experienced artists nuts.
Photoshop: the best, and most expensive. excellent (but not perfect) filters. Massive and horrific bloatware that takes an eternity to open and makes your hard drive beg for mercy. I use it to make UV textures and then leave it alone. It has a ton of in-your-face features that mostly get in the way of bit art, but are great for mixing together President Obama-nation and Bert's facial features.
Sai: absolutely free, easy to pick up and use, and has some of the best tablet control I have ever seen. No real filters, very bare bones, but it's a great way to start a concept. great for bit art and sketching, but for more complicated picture manipulation, use a real art package.

Other programs: some good bit manipulators out there with transparency controls, but I don't use them much since most of my 2d work is done 1 pixel at a time.

Right now I am using blender to 'cheat' 3d for 2d, since with some coding, you can produce excellent isometrics, side-scrollers, or top-downs using it's rendering. It's not going to work for old-school emotive isometrics or platformers (any more than fake 3d worked for that diddy kong snes game) and it might get you laughed at by 'old school' bit artists, but if you are a coder instead of a game artist using rendered 2d objects looks one HECK of a lot better and more professional than most 'coder art'.
#9
05/18/2010 (10:16 am)
Great suggestions, my friends.

I will look carefully on each one of them.

Thank you very much! :)
#10
05/28/2010 (10:57 am)
i use photoshop for my rpg sprites in 2d tourque