Game Development Community

Mac: QuArk or what?

by Max C. · in Torque Game Engine · 06/26/2003 (4:24 pm) · 1 replies

I'm using Mac OS 10.2 and am looking for an interior editor to use for Torque... Any suggestions? Thank you,


Max

#1
06/27/2003 (3:39 pm)
Look at this thread.

I believe this is where we are at: You can use GTKRadiant to build your maps, but you still need Windows to compile them to DIF. There is a lightwave exporter for shapes, but I have not used it. You can also model using Maya, then convert to 3DSMax for export to Torque, but again this requires a Windows machine as a middle man.

We are working with Alias on more tools Maya tools for both models and mapping, but it is not yet available. More details will be posted as they become available, and there may be options for beta testing the exporters.

Right now it seems thatmost mac developers still need to use a PC for final compilations of files. I hope this changes soon, so I can make use of the nice macs around the office here - and finally escape the evil clutches of QuArK.