.dds normal maps coming in grey scale
by john lomax · in Artist Corner · 04/08/2010 (10:37 am) · 1 replies
has anyone had an issue when creating normal maps using DXT5nm .dds compression normal maps turn grey scale when re opening them in photoshop ? Im not 100% sure if my settings for the nvidia filter are correct for creating .dds normal maps but from what i see I dont think I am doing anything wrong. Can someone give me some sort of input on what I could possibly be doing wrong ?
Torque Owner TheGasMan
G.A.S. [+others]
You shouldn't use the dxt5nm option for this. Create your normal map and then use regular dxt compression, dx1/dx3/dx5.
If your normal map doe not look correct in game, you may need to 'swizzle'!