"skin found in linked node" while exporting from max to dts
by Daniel Lee · in Torque Game Engine · 06/26/2003 (12:01 am) · 4 replies
Hi,
I have used bone animation in some object. When I export the object to dts the exporter prompt me something like "skin found in linked node". Have I made some settings wrong in the dummy objects or linkage?
Thank you very much ^_^
I have used bone animation in some object. When I export the object to dts the exporter prompt me something like "skin found in linked node". Have I made some settings wrong in the dummy objects or linkage?
Thank you very much ^_^
About the author
#2
Seems that the detail markers and the object matched.... did I made something wrong?
thx again ^_^
06/27/2003 (12:05 am)
Is it I need to unparent the skinned object and let it's parent to be scene root? When I do so, it prompts me "No details to export". I've made a dummy object "Detail13" and the skinned object is named "upperbody13".Seems that the detail markers and the object matched.... did I made something wrong?
thx again ^_^
#3
The skinned object doesn't need to be parented by anything. Also I forgat before and I would guess you have some bones in the mesh but if you don't dts exporter will fuss about that.
If you can't get it you can send me the file and I'll take a look at it for you. mjones7947@comcast.net
Matt
06/28/2003 (6:27 pm)
You might try to renumber the detail level to an even number. Not sure if it matters or not. also rename the skin modifier the "BodyMesh". The skinned object doesn't need to be parented by anything. Also I forgat before and I would guess you have some bones in the mesh but if you don't dts exporter will fuss about that.
If you can't get it you can send me the file and I'll take a look at it for you. mjones7947@comcast.net
Matt
Torque Owner Matthew Jones
Hope that helps
Matt