Torque 3D Materials Offset UV coordinates
by Greg G · in Artist Corner · 04/07/2010 (5:17 pm) · 2 replies
I know you can offset the UVs using the animation options, but I would like to use a single texture multiple times and just shift it a bit to the right and in another material shift it a bit to the left. Is this doable in the T3D Material editor?
Is there some way to use the animation editor to offset the values, but not have them animate?
Is there some way to use the animation editor to offset the values, but not have them animate?
#2
i added a console method to set the scroll offset manually, and disabled updateTimeBasedParams call. doesn't do anything. clearly the offset only gets changed on the server not the client.... and there's no way to send material data back and forth because it's not a netobject??
how can i get this to work?
06/04/2010 (2:57 pm)
the answer is "no?"i added a console method to set the scroll offset manually, and disabled updateTimeBasedParams call. doesn't do anything. clearly the offset only gets changed on the server not the client.... and there's no way to send material data back and forth because it's not a netobject??
how can i get this to work?
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