Game Development Community

Loading Levels

by rennie moffat · in Torque Game Builder · 04/07/2010 (3:47 pm) · 2 replies

When a level ends, or when one decides to exit a game and move to the main menu. Is it generally good practice to consider each, a main menu or in between level transition screen a level in itself?


So,
%this.endLevel();
%this.loadLevel(transitionScreen);

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
04/08/2010 (7:37 am)
i wrote a resource a long time ago on transition screens theora video levels etc. if you have a specific story line you are following i would consider loading a cut scene level. then the level you desire, or a loading level with random screens showing controls tips advice with a loading bar. also i would structure the levels in a global array and a global holding the current level.

or if your game permits show a mission selection screen, or something that is like super mario where your character walks to the next zone. just some ideas, since i dont know what you are working on i cant really help with a game design topic this isnt really a coding question
#2
04/08/2010 (7:41 am)
Thanks Michael. I tried last night to do some beta tests and a simple loadLevel... I believe will work for my cause. I will simply make that level loaded appropriate to my cause, so if it is a menu screen, or transition between level. I can simply treat that as a level. I should work for my cause.


Thanks.