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How do you load a new level in T3D 1.01?

by Robert Banks · in Torque 3D Professional · 04/07/2010 (3:28 pm) · 1 replies

Hey everyone,
I'm working on the senior capstone project for Columbia College Chicago. We've made a two level game that supports 2 players over a network.
I'm trying to figure out how to load the next level when both players enter a trigger volume. Any help would be great. I've found some documentation on single player loading but nothing on multiplayer level loading.

-Robert Banks

About the author

I'm the lead level designer for the Columbia College Chicago senior project "Grunt Work".


#1
04/07/2010 (3:57 pm)
Level's them selves are confusing things. Lets just say that your level objects are accounted for. You can cleanup those accounted for items and then recreate them or you can set them aside and reuse them. Or if you wanted you could unload that mission file and load a new mission file. There are lots of ways to do this. If you have a dedicated server setup and you have two hosts connected to it. Level loading is pretty simple. On the dedicated server just type the command found in the function cycleGame(). That should be where you want to look to figure out the loading functionality of switching missions.