In Game sounds while loading
by Nick "Dig" Koirala · in Torque Game Engine · 06/25/2003 (5:32 pm) · 3 replies
I'm sure this is a silly questions BUT...
How do you get the in game sounds while loading a multiplayer game? Tennis Critters does it, and so does Tribes 2. WHen you join a server and the loading progress bars are progressing you can hear all the in game noises...
Anything special I have to do to make this work?
Cheers,
Nick
How do you get the in game sounds while loading a multiplayer game? Tennis Critters does it, and so does Tribes 2. WHen you join a server and the loading progress bars are progressing you can hear all the in game noises...
Anything special I have to do to make this work?
Cheers,
Nick
#2
Here is Dop nmckenna.hosting365.ie/Darkhand/modules.php?op=modload&name=Downloads&file=index...
07/03/2003 (4:31 am)
Dop has the feature you are looking for. I don't believe that there is any C++ changes to do this. Download the beta. It has the script source so maybe you can figure it out from their work. Also Trakers has this feature. Do a search on Trakers and dl it.Here is Dop nmckenna.hosting365.ie/Darkhand/modules.php?op=modload&name=Downloads&file=index...
#3
The game actually starts in the background, but actions are suspended temporarily (required C++ code change).
Check out the startup sequences, text search the scripts for "mission", "cliententergame" (load routines).
As mentioned, I used DOP, as an idea of where to start.
They've done a great job, but you might find it hard to follow.
Might be easier/better for you to take the time to understand the whole launch/startup/connection sequences.
Took me about 2 days to get a grasp of where changes, things can/could & should be done.
07/07/2003 (9:54 am)
I've done it by re-arranging the startup sequences (via script).The game actually starts in the background, but actions are suspended temporarily (required C++ code change).
Check out the startup sequences, text search the scripts for "mission", "cliententergame" (load routines).
As mentioned, I used DOP, as an idea of where to start.
They've done a great job, but you might find it hard to follow.
Might be easier/better for you to take the time to understand the whole launch/startup/connection sequences.
Took me about 2 days to get a grasp of where changes, things can/could & should be done.
Torque 3D Owner Nick "Dig" Koirala
LittleMonkey Ltd.