Dust Emmiter
by Anthony Rosenbaum · in Torque Game Engine · 06/25/2003 (5:32 am) · 1 replies
I noticed that the player datablock has a dustEmmitter. I had seen it used in T2 with Flying/Hover vehicles to get a nice dust effect when close to the ground, My question is, Is a node needed in the dts? If so what are the Specs for it, ie name and direction? Should it be a jetNozzle# node, should it point down?
About the author
Torque Owner Brad Shapcott