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Problem loading a player model

by Larry Dolyniuk · in Technical Issues · 04/04/2010 (8:30 pm) · 1 replies

I built a player model from scratch in Houdini 9.5, then I used UV Pelt and gave it textures. After that I then exported it to Torque and it loaded just fine. I built a bone rig and painted on the capture weights, then created a run and root animation and set it to the player shapefile. I loaded it into my Torque 3D client, after loading past the datablocks and onto models my game crashed. I then tried loading it into ShowTool pro and it once again crashed. I believe it has to do with vertex groups or something, as if I missed weights on a vertex, unfortunately Houdini in that aspect makes it very hard to find any vertices I may have missed. I did move the model forward a bit to see if there were any geometry left behind, and to no avail. I am confused about what is wrong, does anyone have an idea? And I did forum digging yet have not found anything related to my issues besides vertices without captured weights, which I already know about and Houdini will not export with missing weights anyway, but it was able to export my model.
Thanks in advance for any information that could help :)

#1
04/04/2010 (9:36 pm)
Ahh apparently the system did not like my model name "ABS.dts", changing the directory from "actors\ABS\ABS.dts" to "actors\antibionicsoldier\antibionicsoldier.dts" allowed me to both load the model into showtool and my level.. :)