Need someone with xcode 3 + to compile Mac version
by Nmuta Jones · in Jobs · 04/02/2010 (10:58 am) · 1 replies
You should be an AFX licence owner to take this job.
Here's the deal:
I am an AFX 1.1 and AFX 2.0 license owner for TGE.
I bought an old Mac Mini to compile it.
Problem is, this Mac Mini I bought is a G4, and the highest xcode version it can run is xcode 2.5
You need an Intel based mac (and Snow Leopard) to run latest version of xcode.
I have determined through inference that xcode 2.5 compiles AFX just fine, but there is a problem in the linking process after all the engine files have compiled. Not sure why, and I'm totally ignorant in that department.
You will have my "engine" folder and my "vc7" folder, (I am including vc7 because it has the custom icons that I use)
WHAT THE JOB ENTAILS
You will need to drop the "engine" and "vc7" folders into a clean AFX 1.1 SDK. Then add 5 files to the xcode project:
game/AiPathGroup.cc
game/AiPathGroup.h
game/AiPathNode.cc
game/AiPathNode.h
console/arrayobject.cc
compile, and voila, that should be it.
NOTE: I have changed several other engine files, its just that the 5 files above are the only NEW files involved.
Then send me the compiled .hqx file for the Mac, that's all I should need.
I don't know how the icon thing works with xcode. My custom icon is in the vc7 folder. I need the .hqx file to show my custom icon.
I would imagine this would take about 10 minutes of your active attention, plus the long download time for my files, and the long compile time, which would require your passive attention.
I am willing to pay whatever we determine is a fair price for this.
The files you need are here: www.mediabreeze.com/myuniquefiles.zip
Thanks.
email me at nmuta1@gmail.com if you are interested.
Here's the deal:
I am an AFX 1.1 and AFX 2.0 license owner for TGE.
I bought an old Mac Mini to compile it.
Problem is, this Mac Mini I bought is a G4, and the highest xcode version it can run is xcode 2.5
You need an Intel based mac (and Snow Leopard) to run latest version of xcode.
I have determined through inference that xcode 2.5 compiles AFX just fine, but there is a problem in the linking process after all the engine files have compiled. Not sure why, and I'm totally ignorant in that department.
You will have my "engine" folder and my "vc7" folder, (I am including vc7 because it has the custom icons that I use)
WHAT THE JOB ENTAILS
You will need to drop the "engine" and "vc7" folders into a clean AFX 1.1 SDK. Then add 5 files to the xcode project:
game/AiPathGroup.cc
game/AiPathGroup.h
game/AiPathNode.cc
game/AiPathNode.h
console/arrayobject.cc
compile, and voila, that should be it.
NOTE: I have changed several other engine files, its just that the 5 files above are the only NEW files involved.
Then send me the compiled .hqx file for the Mac, that's all I should need.
I don't know how the icon thing works with xcode. My custom icon is in the vc7 folder. I need the .hqx file to show my custom icon.
I would imagine this would take about 10 minutes of your active attention, plus the long download time for my files, and the long compile time, which would require your passive attention.
I am willing to pay whatever we determine is a fair price for this.
The files you need are here: www.mediabreeze.com/myuniquefiles.zip
Thanks.
email me at nmuta1@gmail.com if you are interested.
About the author
Lead Developer for MediaBreeze Multimedia
Torque Owner Nmuta Jones