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Next stage of MMORPGs. "Free Game"

by Edward · in Game Design and Creative Issues · 06/24/2003 (2:45 pm) · 16 replies

Greetings

Allow me cut right to the chase.

Today there are many Massive Multi- Player Games operating in the internet, and even more in development. But no matter how many options the designers and programmers put into these games, they will always be limited in this way or another.

Thats why we, In Maddog Entertainment, took the creation of our MMORPG one step beyond. One step that will turn the game into a Free Game with Endless Possibilities that can be limited only by player's imagination, or... lack of imagination.
This new concept will put the old fashioned Book and Dice based RPGs - Like Dungeon&Dragons - with all it's infinite possibilities into a virtual world that you and many other players all over the world will be able to take part in.

So, send me your thoughts.

And if there are any people from Israel who are willing to participate in our project, please contact us at:
edward_l@maddog.co.il


Thank You.

About the author

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#1
06/24/2003 (2:47 pm)
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#2
06/24/2003 (2:50 pm)
I don't understand exactly what you mean by "Free Game with Endless Possibilities".
#3
06/24/2003 (2:53 pm)
First, I thought that "Free Game" meant that you were letting people play it for free, which is nice, but not a new idea.

Second, how you can implement "Endless Possibilities" is beyond me. That sounds like a whole lot of work.

Then I thought that you maybe you mean some sort of chat program where you play paper-ish RPGs online, probably with some sort of automation.

And, finally, I thought that I don't know what you mean.
#4
06/24/2003 (3:20 pm)
Well, the term 'free game' and 'endless possibilties' are really not too easy to grasp.

But what i meant was that the player will be able to interact and use every object in the environment.

You won't be able to just wear the object, or throw it, or eat it. But you will be able to use it in any way possible, just like in real life. Even you will be able to combine objects to create something new. Everything depends on your imagination.
Steve, I hope you got it.
#5
06/24/2003 (3:27 pm)
Ok, so how do you keep the complexity of such a system down so that a team of programmers can actually finish it sometime in this lifetime?

(I'll be generous and stifle my comments about RAM usage and available disk space. ;) )
#6
06/24/2003 (3:49 pm)
You haven't done any design docs yet have you?
#7
06/24/2003 (3:51 pm)
That sounds like a great game., but will the PCs of 2015 be able to run it when it comes out?
#8
06/24/2003 (5:35 pm)
To Mark and Ted.

You should read my profile. I am not the programmer of the game. So unfortunately i can't answer your technical questions, but my associate will be glad to answer all of your questions.

Note: If any of you wish to know more about any technical subjects, please write your questions to:
romeo86@maddog.co.il
#9
06/24/2003 (5:38 pm)
Quote:So unfortunately i can't answer your technical questions

*Falls on floor laughing*

Sorry, this is a nice dream but that's all it is.
#10
06/24/2003 (5:39 pm)
Like Steve was thinking some sort of chat program where you play paper-ish RPG's is about the only way you could do this. Probably falls short of your grand vision...

Start simple is my advice...
#11
06/24/2003 (6:44 pm)
@Edward: That wasn't a technical question in the least(here's two though: What size do you think that DB is going to reach with all the object data tagging you need for a game like that? How are you going to afford the fibre-channel RAID arrays that will obviously be needed to handle that?). A design doc is not written by the programmer, but the designer of the game. It outlines everything that the game is expected to deliver. The fact that you don't know what it is, what it contains, or who is responsible for it pretty much means your project is doomed.

To design an MMO, you need more than just a dollar and a dream. You need an understanding of coding, the art process, storywriting, the game design process, business of course, and you need to know a lot about networks and hardware. How else can you get through to your team what needs to be done?

There's a whole list of books you need to read thoroughly before you take on a project, so you know what's involved. I don't have them in front of me so I can't tell you, but there's a half dozen on MMO's that are out, and you sound like you're in serious need of a few of them. Sorry if I'm being short with you, this heat and humidity is driving me mad...
#12
06/24/2003 (7:56 pm)

HEHE LOL!!! You just expect this "dream of 'i can't answer your technical questions' and 'Endless Possibilites'" to just come with a snap of your fingers? theres no way you could possibly fathom such a game. forget about 2015 more like infinity x 120! endless possiblities means endless work and endless need of resources to do it. torque i know couldn't handle this "dream" of yours. you haven't even told us the stupid objective of the game. you just told us it was a spitted image of real life!
#13
06/25/2003 (2:23 am)
Ya'll ever heard of a little word called tact?
#14
06/25/2003 (3:00 am)
Endless possibilities, no, not likely. On the other hand, the MMORPG which I have been contemplating for a while now will indeed bring more feasible and realistic gameplay elements to the surface.

Want a breif? ;)
Quote:
The simple tree -

Trees in Infinity will be as simple and as complex as trees shoud be in a role-playing game. Here are some of the skills and abilities that will be linked with the available uses of trees:

Hunting, Harvesting, Lumberjacking, Carving, Spellcasting, Constructing, and Observing.

More may be added and the few begining branches of these skills (pun intended ;) will spread out and form into new skills pertaining to the honing of those skills (Example - Lumberjacking or chopping down the tree can eventually advance into different depths (heights? ;) of cutting, weither it be for use with the Constructing, Magery, Harvesting, or other crossed skills (you cut the tree into boards, you cut a hollow from the tree, you remove rare roots from the tree ;)).

Of course, these will all be preset and well defined within the game code, resulting in more options and depending on what causes those options to appear (like using a chisel for carving into wood) and the skills of the individual players.

Alot of thinking and effort has been put into the design of my game (about nine years worth ;) and it was based originally in a time when MMOGs were not available.

I know trees aren't too extravegant but it's just an example of the type of depth the design will achieve.

Edward - Maybe it'd be a good idea to research just what can be done in a RPG and why limits are imposed on players (it's not because the designer or the team just went for a 'too simple' game, in fact, they most likely set out to do just what you were thinking with the 'Endless Possibilit(i)es' and realized the limits they were forced to adhere to ;)

Just my two and 3/4 cents on the topic and some kind advice :)

- Christopher Dapo ~ Ronixus
#15
06/25/2003 (9:45 am)
Yes actually i have heard of tact. but this idea has so much stuff that is pretty hard right now not to tact.
#16
06/27/2003 (6:47 am)
Quote:One step that will turn the game into a Free Game with Endless Possibilities that can be limited only by player's imagination, or... lack of imagination.

It sounds like the designer has a lack of a plan to me.