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Part-Time Instructor - Torque Game Engine

by Mark Eaton · in Jobs · 04/01/2010 (6:29 am) · 0 replies

Greetings Developers...We are looking to hire a part time/ adjunct instructor for our school located in Las vegas Nevada. I do not knw a lot about torque but hoping to find someone that would be interested in this part time opportunity. Please contact me with your resume and interest at meaton@careered.com

IADT Las Vegas - Part-Time Instructor - Torque Game Engine
Tracking Code
2191-139
Job Description
  • Teach courses as assigned by Program Director up to the maximum number of contact hours allowed by current accreditation
  • In case of emergency, provide a qualified, prepared substitute who must be approved by your Program Director prior to class
  • Actively engage in retention activities including documented communication with both students and administration regarding attendance and progress
  • Provide assistance for the planning, development and maintenance of program curriculum
  • Work with the Program Director to resolve student concerns
  • Provide annual documentation of continuing professional growth
  • Attend scheduled program meetings, Academy in-service workshops and college-wide faculty meetings
  • Manage special projects as formally assigned by the Program Director or Vice President of Academic Affairs (including, but not limited to, the organization and posting of student work for display; assistance with accreditation preparation.)
  • Adhere to and publicly support Academy policies and procedures, included but not limited to the faculty handbook, and catalog
  • Attend annual graduation ceremony in the Spring Term
Required Experience
  • Bachelors Degree in Game Art & Design, Game Technology, Serious Games, Animation, Media Arts or related field required
  • Masters Degree preferred
  • 2-3 years of industry experience in basic/intermediate game development
  • 1-3 years of teaching/facilitation exprience using Torque Game Engine, Game Programming and/or 3D modeling
  • Expert knowlege of action scripting, Z-Brush, 3D Studio Max, Maya, Unreal Tournament, Rigging, Texture Mapping, Skinning, Particle Effects, Nuke, Flash, Photoshop, C++, Java

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