nvidia .dds files
by john lomax · in Artist Corner · 03/29/2010 (5:34 pm) · 2 replies
Right now to create my .dds files for my textures is by using the nvidia plugin for Photoshop. Their are several different options for creating them and I am not 100% sure what would be right for specific types of maps. I am trying to create .dds files for the follwing:
Diffuse/no alpha
normal map
specular
glow maps/with alphas
It would be awsome if someone could guide me through this, I am having a hard time figuring it out since this is my first time using .dds formats.
thanks you,
Diffuse/no alpha
normal map
specular
glow maps/with alphas
It would be awsome if someone could guide me through this, I am having a hard time figuring it out since this is my first time using .dds formats.
thanks you,
#2
04/16/2010 (10:00 am)
This def helped a lot ! thank you, my file sizes are sooo much smaller and the resolution is still amazing. Thanks a lot oscar !!
Oscar Velzi
Iron Tower Studio
Use DX1 compression for all your files, even normal maps. Use DX3 for textures that use an alpha channel, whether it be for transparency or for parallax maps in normal maps. Use dx5 if the alpha channel has a very complex or you want more definition, like in the transparency for clouds.
Hope that helps!