Game Development Community

nvidia .dds files

by john lomax · in Artist Corner · 03/29/2010 (5:34 pm) · 2 replies

Right now to create my .dds files for my textures is by using the nvidia plugin for Photoshop. Their are several different options for creating them and I am not 100% sure what would be right for specific types of maps. I am trying to create .dds files for the follwing:

Diffuse/no alpha
normal map
specular
glow maps/with alphas

It would be awsome if someone could guide me through this, I am having a hard time figuring it out since this is my first time using .dds formats.

thanks you,

#1
04/12/2010 (6:20 pm)
My suggestions:

Use DX1 compression for all your files, even normal maps. Use DX3 for textures that use an alpha channel, whether it be for transparency or for parallax maps in normal maps. Use dx5 if the alpha channel has a very complex or you want more definition, like in the transparency for clouds.

Hope that helps!
#2
04/16/2010 (10:00 am)
This def helped a lot ! thank you, my file sizes are sooo much smaller and the resolution is still amazing. Thanks a lot oscar !!