ScatterSky Confusion
by Ethan Barron · in Torque 3D Beginner · 03/28/2010 (1:47 pm) · 2 replies
I have created a sweet terrain in L3DT and successfully imported it, and it looks great except for one minor detail. The scatter sky doesn't extend down enough to appear as a sky, it just cuts off into a yellowish color. I'm wondering what the method, or methods, are to resolve this.
You can view a screen shot of the issue at http://www.usshassayampa.com/images/wtf.JPG
You can view a screen shot of the issue at http://www.usshassayampa.com/images/wtf.JPG
#2
The problem is your game lets the player get to places where he can see that the terrain ends.
In most games the player is limited to areas where he cannot see under the horizon or fake geometry is placed into the scene to make it look like there is terrain at a distance.
03/30/2010 (3:50 pm)
@EthanThe problem is your game lets the player get to places where he can see that the terrain ends.
In most games the player is limited to areas where he cannot see under the horizon or fake geometry is placed into the scene to make it look like there is terrain at a distance.
Torque Owner Ken Johnston
Indiestructable Systems