Game Development Community

Correct scaling for player and levels on a First Person Shooter.

by Leonardo Pellegrini · in Torque 3D Beginner · 03/25/2010 (12:01 pm) · 1 replies

Hello everyone! I'm working on a First Person Shooter project using Torque 3D right now. So far it's doing great but I have this awful problem:

When I'm in first person mode, the level feels fine in scale, the spaces are correct and it takes normal time to get from one place to another. BUT if I switch to third person mode, the player looks horribly small compared to the level. I checked and the height of it's camera Eye is in the same height as the head of the model for the player.

Are there any sets of rules that have to be applied when you make a first person shooter regarding the camera of the player and scale of it's model?

Bear in mind this is a multiplayer game. If it were a singleplayer game, this probably wouldn't be a problem.

(I can't provide screenshots as it's a confidential project)

Thanks in advance!

#1
03/25/2010 (11:19 pm)
Maybe playing with the field of vision in 3rd person view will alleviate that some. Also, make sure that your first person view actually is realistic. It can get distorted in games sometimes - I noticed that in a few spots in STALKER, the environment was just subtly wrong - doors too tall, walls too thick. Though it was really hard to notice.