Correct scaling for player and levels on a First Person Shooter.
by Leonardo Pellegrini · in Torque 3D Beginner · 03/25/2010 (12:01 pm) · 1 replies
Hello everyone! I'm working on a First Person Shooter project using Torque 3D right now. So far it's doing great but I have this awful problem:
When I'm in first person mode, the level feels fine in scale, the spaces are correct and it takes normal time to get from one place to another. BUT if I switch to third person mode, the player looks horribly small compared to the level. I checked and the height of it's camera Eye is in the same height as the head of the model for the player.
Are there any sets of rules that have to be applied when you make a first person shooter regarding the camera of the player and scale of it's model?
Bear in mind this is a multiplayer game. If it were a singleplayer game, this probably wouldn't be a problem.
(I can't provide screenshots as it's a confidential project)
Thanks in advance!
When I'm in first person mode, the level feels fine in scale, the spaces are correct and it takes normal time to get from one place to another. BUT if I switch to third person mode, the player looks horribly small compared to the level. I checked and the height of it's camera Eye is in the same height as the head of the model for the player.
Are there any sets of rules that have to be applied when you make a first person shooter regarding the camera of the player and scale of it's model?
Bear in mind this is a multiplayer game. If it were a singleplayer game, this probably wouldn't be a problem.
(I can't provide screenshots as it's a confidential project)
Thanks in advance!
About the author
Torque Owner Daniel Buckmaster
T3D Steering Committee