Game Development Community

how to add LOD levels to .dae models ? (3DsMax)

by Boğaz Harbi · in Torque 3D Professional · 03/25/2010 (7:04 am) · 3 replies

Hi...
Is there tutorial about adding LOD levels to a max model to export as .dae ?
I export models as .dts with LOD levels but when I try to export .dae there is no LOD on it. There is a tool (Multiveres Export Tool) to export .dae files from Max but I can not export my models with LOD's. I try to find out and searching on net but I can not find a damn thing about it !

Is there a simple way to export .dae files with LOD's ?

Thanks for advance...

About the author

We are working on FPS game project called Boğaz Harbi : Epic of Gallipoli War at Kodgraf Game Studio in Ankara, Turkey. http://www.bogazharbi.com/en http://www.bogazharbigame.com http://twitter.com/bogazharbigame http://facebook.com/bogazharbigame


#1
03/25/2010 (9:36 am)
Look here.

That tutorial is geared towards adding meshes in general, but the function for adding in LODs is about the same. Also, this thread I created has a lot more script on that front. Hope that helps.
#2
03/25/2010 (9:53 am)
Hi, i personally like this tutorial www.biomassthegame.com/j20090721.html, it is for Blender, but you can easily adapt it to 3DMax. Just press H button and you will see your hierarchy, create dummies, meshes, link them like in tutorial, that's all.

Works for me.
#3
03/25/2010 (12:29 pm)
Just made a quick 3Dmax tutorial for my blog: Creating LoDs in Torque3D

This uses the DTS utility so there's less manual messing with the nodes and hierarchy, and more make-export-results.