Game Development Community

Bobbing when running

by Bil Simser · in Torque Game Engine · 06/23/2003 (12:29 am) · 3 replies

Just wondering how do I add bobbing to the first person view when running. Would that be a C++ thing or could it be done in script? I can't seem to find any topics on it.

#1
06/23/2003 (2:06 am)
Although I wouldn't need this in the game I'm working on ... I'm still interested on how to make this work too?

Alex
#3
06/23/2003 (7:30 am)
Well, depends on how you mount the weapons. You can either mounted fixed to the screen using an offset, in which case you would have to modify the code that does that (don't ask me where it is) or you can mount the weapon in the arms of the player model with firstpersonrender activated and you would animate the arms to move around a bit. You would see that movement in the first person view.