Does My Torque Access Your Torque?
by TheHidden · in Technical Issues · 03/22/2010 (5:17 pm) · 7 replies
I am trying to open my game for my school lab that I did these past couple of weeks and have noticed something I have been wanting to ask. Does my local copy try to access GG's servers? If so, why? This is my local copy. I am not trying to do anything server style.
I completed a lab this morning and when I went to open it up, it was hanging on "waiting for server" for a few minutes and then opens up to the default demo mission. My mission is still timed at 1230a this morning but now the demo is opening a blank and wants to keep hanging on this server bit. So I turn off my net but then Torque becomes useless.
Can someone please explain this to me?
Thank you.
I completed a lab this morning and when I went to open it up, it was hanging on "waiting for server" for a few minutes and then opens up to the default demo mission. My mission is still timed at 1230a this morning but now the demo is opening a blank and wants to keep hanging on this server bit. So I turn off my net but then Torque becomes useless.
Can someone please explain this to me?
Thank you.
About the author
This account has not been used since 2010, but no way to delete it. :/
#2
03/23/2010 (5:51 pm)
I was using the pyramids mission, added some structures and textures (all that came with Torque). That be it. I was doing that field, for a class lab assignment, for days with no problem until Monday morning. Now it just does not open up anymore, hanging on that message. The template (when you hit F11) in demo and tutorial modes run fine. Execute my mission and this is what has happened. It has no reason to try connecting into anything.
#3
Now as far as your mission hanging at the loading screen that means there is an error somewere in your .mis file. if you open up the console with the tilde "~" button you should be able to see were your mission file errors out
03/23/2010 (7:01 pm)
It is not trying to connect to anything. "waiting for server" is the text that is pushed to the loading gui before it begans loading the mission. in "client/scripts/startmissiongui.cs" you should find the reference to that line. You could insert anything there and it will display when you start a mission. Now as far as your mission hanging at the loading screen that means there is an error somewere in your .mis file. if you open up the console with the tilde "~" button you should be able to see were your mission file errors out
#4
Yes, the tilde. Will try that method out. No idea how it could have gotten into a problem within 12h or so but let me see.... okay. Hanging on "CycleMissions: Unknown command". Will look around for what that means.
Nothing was moved or changed in this file since its last saved, so am baffled, now ruling out a remote computer issue.
Thanks.
03/23/2010 (7:22 pm)
I see. You can understand then that I did not think it was a generic loading message when I had my internet off and it still hung. So, just happens to look like it was accessing a server when it really was not. Okay, completely understandable.Yes, the tilde. Will try that method out. No idea how it could have gotten into a problem within 12h or so but let me see.... okay. Hanging on "CycleMissions: Unknown command". Will look around for what that means.
Nothing was moved or changed in this file since its last saved, so am baffled, now ruling out a remote computer issue.
Thanks.
#5
cycleGame() is the proper command. It's located in "server/scripts/game.cs" if you are using tge/tgea.
03/23/2010 (8:08 pm)
CycleMissions is not a valid command. cycleGame() is the proper command. It's located in "server/scripts/game.cs" if you are using tge/tgea.
#6
Shape 001
Pyramid 001
Tower 001
It loads if I have no spaces in the name in World Editor Inspector:
Shape001
Pyramid001
Tower001
An indicator was in the console window, it had an error at line 81, which was "Pyramid 001" in the original lab of mine. First I did some new missions with different objects and all good. Added pyramids, fine. Started renaming things, and that is where I could not open the file again. When I got the same error on other objects other than pyramids, I ruled out the pyramids (oh, and they are from the book "3D Game Programming All in One", so sorry if I kept referring to them as stock in a Torque install [unless they are and I not seen them yet]) as the problem. When other objects' names did not work, I tried without the space and boom, it started to work.
So far, this seems to be it.
03/23/2010 (8:51 pm)
Think I figured it out. It does not like my naming conventions because of the spaces:Shape 001
Pyramid 001
Tower 001
It loads if I have no spaces in the name in World Editor Inspector:
Shape001
Pyramid001
Tower001
An indicator was in the console window, it had an error at line 81, which was "Pyramid 001" in the original lab of mine. First I did some new missions with different objects and all good. Added pyramids, fine. Started renaming things, and that is where I could not open the file again. When I got the same error on other objects other than pyramids, I ruled out the pyramids (oh, and they are from the book "3D Game Programming All in One", so sorry if I kept referring to them as stock in a Torque install [unless they are and I not seen them yet]) as the problem. When other objects' names did not work, I tried without the space and boom, it started to work.
So far, this seems to be it.
#7
03/25/2010 (2:41 am)
glad you fixed the problem..if you need help with anything else you know were to find us :)
Torque Owner Daniel Buckmaster
T3D Steering Committee