Torque vs RealmWars
by Bil Simser · in Torque Game Engine · 06/22/2003 (12:05 pm) · 2 replies
Hi guys,
I pulled down the HEAD for both of these projects over the last couple of days and have noticed something. I understand RW is the "showcase" for the Torque engine, but there are several code changes in RW that are not in TGE and vice versa. There are some things in RW that I like but not sure about incorporating into the TGE codebase for my main executable.
I would have thought RW should have been implemented as the RW directory in the Torgue codebase and any changes to the engine would be reimplemented into the C++ code, leaving all the nice things they've done in RW in the mod directory.
Are there any plans to reincorporate the RW C++ code back into the TGE base or is it considered too game specific?
Thanks!
I pulled down the HEAD for both of these projects over the last couple of days and have noticed something. I understand RW is the "showcase" for the Torque engine, but there are several code changes in RW that are not in TGE and vice versa. There are some things in RW that I like but not sure about incorporating into the TGE codebase for my main executable.
I would have thought RW should have been implemented as the RW directory in the Torgue codebase and any changes to the engine would be reimplemented into the C++ code, leaving all the nice things they've done in RW in the mod directory.
Are there any plans to reincorporate the RW C++ code back into the TGE base or is it considered too game specific?
Thanks!
#2
06/22/2003 (12:15 pm)
Oh ok. My mistake then. However I've found some subtle differences in how things were done in the engine in RW over TGE that I'm hoping GG is considering for putting back into the codebase. For example, characters seem to move better in RW than in the Torque engine but maybe that's just me.
Torque 3D Owner Xavier "eXoDuS" Amado
Default Studio Name
The next torque release will include a real demo.