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How to : Create a package with dso & so on?

by elvince · in Torque 3D Professional · 03/19/2010 (9:47 am) · 1 replies

Hi,

I was looking to create a package for a friend so he can see my game(humm I would says my draft game :D).

I have a few questions to understand how it works (until T3D documentation is update on this topic):
1- How to transform CS in DSO?
2- Do GUI file need also to be compiled in DSO?
3- My friend had to download DirectX sdk during the installation? is it normal?
4- By default, debug & release exe are in the scope of the installer, should I remove them by excluding them in the configuration?
5- If I want to distribute only Player files and not server files, do I need to do the segregation manually in the files exclusion?
6- What the purpose of "Do you change the source code?", what the process behind this?

Thanks for your help,
I think this process is really important as you don't want to distribute your source code or no needed files to your client. If someone from GG can add this in the ToDo list of the documentation I'm sure T3D owners will appreciates.


#1
03/19/2010 (10:19 am)
In torqueConfig.h - there is a directive that disable dso generation.
You can also compile scripts manually - just call compile(file) or evaluate a compile script.